There’s always a selection of magazines nobody cares about, ugly carpet and tile, the cheap wood-veneer desk, that ratty rack of leaflets covering every sort of malady, the greenish fluorescent lights humming along quietly. Somehow you can walk into a hospital in California, in Kansas, in Ontario, in England, and they all look and smell and sound the same. Going to the doctor is a shared experience. Maybe the mundane nature of it is Two Point Hospital’s appeal, though. I recently spent an hour or so with an early build, crafting a basic clinic and (if we’re being honest) not doing a great job of it. In any case, Two Point Hospital emulates its predecessor to an almost slavish degree, and that’s not a bad thing. I can’t decide whether it says more about Two Point Hospital’s credentials or about how little the process of visiting a doctor has changed in the ensuing years. If you’re feeling a bit of deja vu, it’s because that same series of events is lifted straight from the beginning of Theme Hospital, down to the filing cabinet. I recommend auto-hiring any person with the last name “Vape.” Then you build a “GP’s Office,” hire your first General Practitioner, and give them a desk, a filing cabinet, and a chair. You place a receptionist’s desk and hire someone to staff it. From your first moments with Two Point Hospital, the game seems to be wink-wink-nudge-nudging you, “Hey, remember Theme Hospital?” You start with an empty building. Point being, this is about as genuine a spiritual successor as you’re liable to get.Īnd it shows, too.
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